Archives for category: gaming

I’m contributing to a new site that a friend of mine is starting up so I thought I would go ahead and plug it here.

Click the picture. Come on. I dare you.

Its newer than baby being born right now, so its evolving and changing and hopefully growing.

Look for my contributions from time to time.  You could even click on my current post on the site and get sent RIGHT BACK HERE! What an adventure.


Ignoring the will of the people:

There they go, over a dozen of your island’s 150 residents are peacefully protesting at the entrance to the tenement you have so graciously built for them all because 8 people died from starvation the previous year.  A leader such as yourself has several options to deal with these undesirables.  Have they raised the minimum wage on your island by 50%? Who are they to question you? A bribe is a favorite because its clean and bloodless and loses you no favor with the family of the protester, but it costs money… and are you made of money? Kill him in cold blood as he leaves the protest to quickly quiet him, but angry widows and sad orphans have a way of coming back to bite you.  Fire him from his job at the teamsters union, evict him from his tenement; you’ll only satisfy yourself knowing you can toy with his life but I am merely presenting all available options.

As skilled as you are, Presidente, you haven’t really addressed the protesters demands and now they seek their own justice.  You are familiar with a mandate delivered by the barrel of a gun, so clearly you can deal with these rebels who have no experience!  Build a military base and lure the rebels out for the slaughter; its best to do so before they start striking at the heart of your regime: the island’s industry.

They’ve occupied one of the tenements you have so graciously built for the populace.  Not a problem for the well fed and housed troops you’ve garrisoned nearby; they’ll make quick work of these rebels.

A gun battle ensues, a few casualties on the side of your troops but its an occupational hazard.  The rebels are routed for now and it is time to return to the business of running the island; not just quelling dissent.  It might be best to build a clinic now, you know what is best of course, the people were protesting for one after all. Perhaps the people will stay compliant long enough to see the fruit of your labors (and theirs) when you finish that Rum Distillery!

We’ll need skilled workers now i’m afraid so the people must be educated and we have no schools on the island (who would’ve thought you’d need that?) so we must build a high school.  A small suggestion, Presidente, make it a military school so that these educated Tropicans will not use your gift of education against you.  You know what they say: A militarized society is a happy society!  Please get out of your PJs, Presidente, that man from the CI-I mean Fruitas LTD is here to discuss business and erm… foreign policy.

Small Island Dictatorship: 103 is forthcoming… Snuggling up for the Cold War.

What does every successful Caribbean dictatorship have?  That’s right: Megalomania manifested in a despot.

What if I told you that an opportunity to subjugate and fleece an entire island was within reach for you and yours? If your heart jumped at the thought of shanty towns hidden from tourist retreats, coup attempts, and foreign influence I have a game that might interest you.

Enter: Tropico 3

This could be you   

El magnifico, el loco, el Presidente!

The resourceful dictator-to-be must manage an island from the moment you come to power in whatever scenario the island presents your succession to the post of El Presidente; a clone of the last leader, a rebel victorious, coup d’état, or perhaps installation by a fruit exporting company which may or may not have ties to the CIA.  Any game that presents a condition for victory that requires a Swiss bank account and copious embezzlement is going to have my immediate attention.  Because of your absolute grip on power you may issue edicts to your people for your benefit and occasionally for theirs, but skimming money from building permits can’t really be spun too well towards the latter.

Your people must be kept docile, but spend too much money making them satisfied and you’ll have less to route towards your retirement fund and you may draw the ire of capitalists and foreign business interests; meanwhile the soviets welcome cheap housing and better working conditions.  Conversely if your people live in shacks amid a booming economy your local reds will complain to the Kremlin.

Now choose how to expl-err utilize your islands natural resources; strip mine, clear cut, tobacco farms, tourism, or perhaps good old local industry are all available to you with varying impact on the livability of your island.  Now the balancing act begins: line your pockets, educate, feed, house, mine, farm, quell rebellions, entertain, and attract tourists. Do you have the cajones to succeed where others have failed?

Paradise, but for who?

A day in the life of you our dear leader.

102 is forthcoming: Crushing rebellions for fun and profit!